VR PROJECT
SPIKEAn AI oracle in VR. You walk in, you speak, you get absurd and occasionally profound answers. Still figuring out exactly what it is — that ambiguity feels right.
[ concept art ]
CONCEPT
Pre-programmed scripts and animations layered with a live AI backbone. Like a magic box — or an oracle. You don't know what you're going to get, and that's the point. Not a utility. Not a demo. An experience.
The spiritual successor to the 3D chatbot, done in the medium it actually belongs in.
TECH EXPLORATION
- WebXR or Unity — seeing which gives the fastest feedback loop before committing
- Claude API for the AI layer — real-time generative responses, not pre-scripted trees
- Spatial audio — the sound design is as important as the visuals
- Pre-programmed animations triggered by conversation context
SPIKE NOTES
Currently in spike phase — making basic scenes, learning what's buildable from scratch before locking in anything. The question right now isn't "how do I build this" but "what can I actually make in VR?"
[ spike experiments ]