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VR PROJECT

SPIKE PHASE

An AI oracle in VR. You walk in, you speak, you get absurd and occasionally profound answers. Still figuring out exactly what it is — that ambiguity feels right.

[ concept art ]
CONCEPT

Pre-programmed scripts and animations layered with a live AI backbone. Like a magic box — or an oracle. You don't know what you're going to get, and that's the point. Not a utility. Not a demo. An experience.

The spiritual successor to the 3D chatbot, done in the medium it actually belongs in.

TECH EXPLORATION
  • WebXR or Unity — seeing which gives the fastest feedback loop before committing
  • Claude API for the AI layer — real-time generative responses, not pre-scripted trees
  • Spatial audio — the sound design is as important as the visuals
  • Pre-programmed animations triggered by conversation context
SPIKE NOTES

Currently in spike phase — making basic scenes, learning what's buildable from scratch before locking in anything. The question right now isn't "how do I build this" but "what can I actually make in VR?"

[ spike experiments ]