Overview Think trimmed-down Voltar — minimal, mechanical, satisfying. Tap to pay, get a card. You don't know which one. That's the whole game.
Each card illustrated by a proper artist. Common cards, rare pulls, foils, numbered editions. Collab with an illustrator for the first set. Planning multiple themed sets down the line.
Prototype [ prototype photos ]
Building the mechanism first — card dispensing, tap-to-pay integration — before worrying about the shell. Documenting as I go.
Version 1 Plan Version 1 gets a screen and an app interface. The screen shows the current set, remaining stock count, and the dispense animation. The app loads new card sets into the system remotely — want to swap sets without touching the hardware.
[ app UI mockup ]
Shell Design Folded metal box shell. Clean edges, minimal branding, satisfying weight. The process:
- Cardboard prototype — get proportions right, test mechanism fit
- Colour and decals on the prototype — find the visual language
- Final version in folded metal, fabricated from the proven template
[ shell mockups ]